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Old Mar 25, 2005, 08:48 PM // 20:48   #1
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Ok if you guys think I'm gonna insult this game, your wrong.

I've been going to multiple websites and people won't even try out GuildWars because:
1) They think no monthly fee will cause problems, and it will be full of bugs and hackers.
2) The first time they hear the level 20 cap, they freak out.
3) They complain there will be lag because that everyone plays togethor.
4) They uh aren't willing to buy exspansions every 6~8 months, but then they will pay $15.00 a month for WoW.
5) They say there will be no PvE.

I know ArenaNet has a plan for solving this, but what is it?
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Old Mar 25, 2005, 09:10 PM // 21:10   #2
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Well, it's hard to show people the truth when they're so blinded.

1. Anet has consistently fixed most, if not all the bugs that have been reported. I don't see that changing with game release.

2. I think a lot of them equate skill with level. Thus, level 20 must mean the game suck. Blah to them. Some of the best RPGs out here, ex, Baldur's Gate, NWN, etc have levels capped at around there for their first game. So what? They still kicked butt.

3. Riiiiighto.... like game they pay a monthly fee for don't lag. Enough said.

4. ROFL!!! What else can you say about such near-sightedness?

5. How can there be no PvE when the GW world is so vast and when quests can be redone over and over if they want to kill for the xp and for items?
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Old Mar 25, 2005, 09:12 PM // 21:12   #3
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Hey, I'm quoteing people. I totally disagree with them.
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Old Mar 25, 2005, 09:14 PM // 21:14   #4
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Oooooh, sorry... I know you were quoting them. I didn't mean to imply that you thought that at all. I know you love GW. ^.^

I was just putting an answer to those questions you've quoted.
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Old Mar 25, 2005, 09:16 PM // 21:16   #5
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Personally, I'd tell em all to go to hell.

-The fact that there is no monthly fee is what first attracted me to the game in the first place. I've been paying $16 bucks a month to play FFXI and most of the time I dont even PLAY the game. Only real reason I havent' cancelled it (i did once before but went back to it cause i missed it) is cause I put too much time in it to just throw it all away.

-Level cap? I'd say take a chance and try something new. If half the ppl that talked smack about this game, actually played it, they would probably like it. I fell in love with it after only 30 mins of play on my first beta back in Feb, and that's just the Beta, so i know the finished product will be even better. The only other MMORPG that i've tried and liked from the get go was FFXI and i only got that one to begin with cause it came out for the PS2. I have a new and better computer now so i tried out CoH, and SWG a couple months ago. I dropped SWG after only an hour of play (maybe). CoH which i heard was like THE BEST didnt even excite me once i played it. But GW kinda took it back to the days of diablo 2 for me. I guess that's why i like it so much.

-as far as the 6-9month expansions. on the gw site itself, it's said you dont need the expansions to keep playing. so if you dont want em, dont get em. you still have to pay for expansion packs for all the other mmorpgs, in addition to the (i think it must be a mmorpg standard) 12-15 bucks or more of monthly fees.

-no pve? hmm the game isnt only about pvp but even if it was, it would still be cool in my book. the satisfaction of beating an opponent down and knowing someone on the other side is cursing you for it, (not some bot that feels nothing) is great

just my 2 or 3 cents
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Old Mar 25, 2005, 09:18 PM // 21:18   #6
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Who cares about everyone else.

-I know there are already enough diehard players waiting for A.Net to unlock the world of Gulid Wars to start a serious fill of the land.
-Several of the WoW players will try Guild Wars when their friends move to Guild Wars, they will be hooked.
-Several WoW players will see everyone not coming back and try to figure out where everyone went and find them here.
-Hopefully the people that are only concerned with gouging prices of trade goods, and power leveling will stay at WoW since they will have a "bank" to store items and a way to level until eternity runs out.

I am a diferent class of gamer, I am not a hardcore gamer. I do not like to play against people that can beat me based on the number of hours played. I like to use skill, tactics, and teamwork to win. I believe that the real market for A.Net is not the button pusher gamers of the world. The market is the thinkers of the world. Look around here, everyone agrees that the level cap/ balance act/ PvE is great. I see a group of thinkers that have learned the ways against "grinding" to greatness. I also see a trend of logical thinking from people on everything from methods of play to building styles.

As much as I hate to say this I almost feel like I am playing the game now trying to learn about the different build styles and methods. So, either A.Net puts the game out now and I start to work at it, or I continue to learn and when the came comes out, plus my time in the BWEs, I will be able to play at a new level of competition.

A.Nets plan for solving your points should be nothing. The game is great right now except for some minor bugs. If A.Net changes nothing else, this will still be a difinative game. If A.Net changes everyhing to accomidate the button pushers, then we, the thinking community, wil either have to learn to push buttons mindlessly, or leave ourselves.

The real question is: Can ArenaNet eliminate WoW as competition? Or, Do they want to? Is there enough market for both? If Guild Wars was The only game played of this style would we still want to play it? Or is knowing that we are playing a better game than WoW one of the main reasons we come back?

The world, according to Zack
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Old Mar 25, 2005, 09:22 PM // 21:22   #7
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maybe real competition will spur wow to better efforts and then GW will have to come back with even better yet

either way the gamer wins
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Old Mar 25, 2005, 09:25 PM // 21:25   #8
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Quote:
Originally Posted by Kiwi
Ok if you guys think I'm gonna insult this game, your wrong.

I've been going to multiple websites and people won't even try out GuildWars because:
1) They think no monthly fee will cause problems, and it will be full of bugs and hackers.
2) The first time they hear the level 20 cap, they freak out.
3) They complain there will be lag because that everyone plays togethor.
4) They uh aren't willing to buy exspansions every 6~8 months, but then they will pay $15.00 a month for WoW.
5) They say there will be no PvE.

I know ArenaNet has a plan for solving this, but what is it?
Most of the time, if they're not willing to research, and/or have an open mind.. I'm quite happy if they don't come. Yes, I know ANet will do better to have more customers.. but seeing as how there's a seething mass of rampant immaturity boiling around the corner, I'm sticking with my intense gratefulness that the pot of the "l33t 4nD h4x0rs!!!11!11" hasn't overturned its contents onto us, yet.

But well, from what I've seen, the fansites have been growing frighteningly fast, and so far, the tide of idiocy has been more like a trickle rather than a wave. Yes, I'm being mean, but I still have the opinion that the type of people GW is trying to draw will rather quickly see the merits of everything that ANet is trying to do. Some of them might hear a little late, but I've no doubt that many of them will realize that GW is what they've been waiting for. Namely, an online rpg that operates on the principle that grind does not equal fun.

So, it's rather unfortunate that those people are stuck with those five mentalities. But I say that they're just not ready for GW. Let them grind for 5 more years, and then when they finally reach the conclusion that clicking your mouse mindlessly 10 times a second is not only fatally boring, but also causes carpal tunnel syndrome, they might then be ready. There is very little reward to trying to convince people who don't want to be convinced, at all. Trust me, I tried. In a game which had awful, terrible grind, I spent hours and days trying to convince people using every single argument I could. In the end, they still stayed no matter how much they complained about their current game.

Now, four months later, they all rush into GW and cry that the system is wonderful. People need to find their own conclusions.. and well, sometimes, the most stubborn people you'll ever meet lurk between the pages of the internet.
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Old Mar 25, 2005, 09:34 PM // 21:34   #9
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No worries everyone. Let us be proud that we are the first to understand the potential of guildwars. It will defenitely feel good when "others" will look at us and say. "OMG you were right! GuildWars is the Sh**!" MUAHAHA I always feel good being one of the first to find such great potential.
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Old Mar 25, 2005, 09:36 PM // 21:36   #10
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Just one comment on the first one:

I think many people will end up purchasing more than one account which will definately help out any financial issues that people may have worried about. I'll be honest with you, I wondered myself if I would be playing this game a year from now. Then I thought of how crammed my 4 character limit account was becoming, and realized that I would not mind purchasing another account for solo, non guild characters to goof around with. I think in the end, many people will find the 4 character limit restricting and do the same. With that kind of spending, who knows maybe it will be enough.

I have enough confidence that Anet has done their homework on all the diverse market outcomes of their product and whether it will be enough to fuel the bandwidth and servers and pay everyone at the same time.

In the end, I will just enjoy the game as long as it lasts, which hopefully will be for awhile.
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Old Mar 25, 2005, 09:37 PM // 21:37   #11
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I am not a full time tester but I have played many mmorphs to date.

1. Anet seems to be willing to not only listen to the full time testers but actually makes changes to the game based on the test feedback (I know you are shocked too bad WoW didnt learn this neat trick) As for hacks, you are living in a dream world if you think any game can be made "un-hackable", that being said Anet is using streaming tech to help limit hacks. Guild Wars can be updated and patched while the game remains up, meaning once they learn of an exploit the programers can fix it immediately, they dont have to bring down the servers to do it. (That is brilliant btw)

2. Level cap of 20 does alot for the game. Limiting endless or pointless leveling just to get to a competitive level. Allowing players to try multiple toons and have them all become well geared, remain competitive and it leaves opitons open for the players. Want to get on and go max offense? Log in with your damage-dealer. Want to heal/buff or do support log in with a different (just as well geared) toon and play that today. I was never a fan of alts in other more time consuming games due to the heavy investment of time just to keep your primary toon uber. With Guild Wars it should be rather easy to maintain a stable of well equipped individual toons with little difficulty.

That being said no more "raiding" will be nice. The need to rely on 20-70 peeps in order to get some phat loot for a few of the raid force gets annoying fast. It also forces guilds to use some form of DKP system and further forces you the player to log in and raid or fall behind the rest of the guild and its gear level.

3. Lag. I am quite happy with the current amount. There will always be room for improvement and hopefully Anet continues to limit the amout of lag this game produces. I find it less laggy then any other mmorph I have ever tested.

4. Hah! Most mmorphs out there are pumping out bullshit expansions every 6-8 months as it is, and guess what you STILL get to pay a monthly fee to boot. As long as Anet puts out small quality expansions very 6-8 months, I will be pleased.

5. PVE who cares? Yes some pve will be required but at the moment there are so many lame boring pve only games. Guild Wars is about guild, team and hopefully solo pvp. The trick with Guild Wars is that it is not like most other pvp mmorphs. You will be fighting peeps that WANT to fight not running around ganking newbs or afk-bot tards or peeps farming or xping only. You will be fighting peeps that will fight back, that alone makes this games pvp 1,000,000 times better then most pvp out there.

I think Anet is doing a great job (except at having me full time test) I have said this all along, I would have payed money for the alpha version of Guild Wars last spring. I thought this game was great back then, and it has only gotten better.

Last edited by Kraav; Mar 25, 2005 at 09:39 PM // 21:39..
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Old Mar 25, 2005, 09:37 PM // 21:37   #12
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Quote:
Originally Posted by Kiwi
I've been going to multiple websites and people won't even try out GuildWars because:
1) They think no monthly fee will cause problems, and it will be full of bugs and hackers.
2) The first time they hear the level 20 cap, they freak out.
3) They complain there will be lag because that everyone plays togethor.
4) They uh aren't willing to buy exspansions every 6~8 months, but then they will pay $15.00 a month for WoW.
5) They say there will be no PvE.

I know ArenaNet has a plan for solving this, but what is it?
My question is, can ANet honestly do anything about it? I adore ANet, but there are some things that you can't change, no matter who you are. One of these unchangeable strongholds of one's mind is free will. And, you can never forget that free will can also keep a buttress fortified by stubbornness, an unwillingness to open their minds, and pre-conceived iron-clad notions of the past, etc.

I know that I'm being mean, but I'm rather grateful that the seething mass of degeneracy boiling just around the corner hasn't moved to GW. In my firm belief, those who eagerly flock to GW have had this wish and dream of a game where grind does not equal fun for ages -- even if it was a subconsious, previously unvoiced wish. And yes, I know that some of the people with those five mentalities might actually harbor some deep, inner wish for a game like GW, but aren't willing to research. Well, if they want it bad enough, why don't they? It's because they don't want it badly enough. Yet.

Yes, it's rather unfortunate that those people are stuck with those five mentalities. But I say that they're just not ready for GW. Let them grind for 5 more years, and then when they finally reach the conclusion that clicking your mouse mindlessly 10 times a second is not only fatally boring, but also causes carpal tunnel syndrome, they might then be ready.

My main point that I do want to drill home is that there is very little reward to trying to convince people who don't want to be convinced, at all. Trust me, I tried. To give you a concrete example, I knew people in another game based around terrible, endless grind who were also absolutely disgusted with the game. However, they weren't ready to leave. I spent hours and days trying to convince people using every single argument I could. In the end, they still stayed no matter how much they complained about their current game. There is only so much that you can do with arguments, and even if you physically force them to research GW and to read into the GW system, their minds won't be into it, and so obviously, neither will their bodies follow. If you don't want to do it, you can -always- find an objection, no matter how perfect the game.

To close the example, now, four months later, of course, those people from that old game all rush into GW and cry that the system is wonderful. They did this by themselves because they finally reached the point where they couldn't stand it anymore. They had to give up that last link for themselves -- I couldn't break it no matter how hard I tried. People need to find their own conclusions.. and well, sometimes, the most stubborn people you'll ever meet lurk between the pages of the internet.

All that we can do now is spread word of the game. But those who are stuck entrenched in those beliefs are stuck for good unless they pull themselves out. To me, it's simply a grand waste of energy that would be better spent elsewhere to argue with those that have already made their decision. For good.

Last edited by Aria; Mar 25, 2005 at 09:41 PM // 21:41..
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Old Mar 25, 2005, 09:42 PM // 21:42   #13
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Quote:
Originally Posted by Kiwi
1) They think no monthly fee will cause problems, and it will be full of bugs and hackers.
The game isn't even released yet. There's no way of knowing this. Anyone who thinks they know this already is simply too mentally challenged to be reasoned with. Ignore them.

Quote:
2) The first time they hear the level 20 cap, they freak out.
It's interesting to look at this in view of the curve traditional RPGs have followed. Early RPGs (e.g. TSR's D&D) had levels. As the genre advanced, people realized this isn't a terribly realistic or productive way of handling character advancement, and more modern RPGs (e.g. White Wolf's Storyteller games, FASA's Shadowrun, etc.) ditched the whole idea and replaced it with better ways of advancing characters (buying up individual skills and attributes with experience points, for example).

Computer RPG's are behind the curve, always have been. By the time traditional RPGs were evolving towards more mature gameplay, computer RPGs were basically just duplicating D&D poorly. It'll take computer RPGs a while to catch up, but this is the first step towards it. "Levels" are a primitive and poor way to handle character advancement, and the more they are marginalized, the better an RPG is going to be. They ought to be done away with entirely, we shouldn't have levels at all, but making them irrelevant beyond a short initial period with a level 20 cap is a good first step.

But if some people really want to wallow around in more primitive RPGs, so be it.

Quote:
3) They complain there will be lag because that everyone plays togethor.
But that's simply not true. Heck, PvE, no more than 8 people play together. Lag is always going to be a far more serious problem for traditional MMORPGs that games like GW.

Quote:
4) They uh aren't willing to buy exspansions every 6~8 months, but then they will pay $15.00 a month for WoW.
Okay, they're just stupid. Can't really reason with someone who thinks like that.

Quote:
5) They say there will be no PvE.
The game already has better PvE than I've seen in most MMORPGs. Running instanced, plot-driven missions sure beats spawn camping. If your game as "spawn points", it doesn't have meaningful PvE...
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Old Mar 25, 2005, 09:42 PM // 21:42   #14
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my main problem with guildwars is the pvp unbalance. when u go into pvp its allway mo/XX or XX/mo builds....doesnt that cut 2/3 of the stratagies out of the game? im sorry i love guildwars but the point of pvp is to give all skills balance and knowing that i HAVE TO HAVE A MONK BUILD to compete is very sad. for a game that is trying so hard to make things fair....and now i have to roleplay a monk build to have the skills i need for a lvl 20 pvp char....

seems way to unbalanced to me. lets face it monks are over powered in pvp and its hurting the gameplay, and thats way more of a prob then anything i have seen listed here
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Old Mar 25, 2005, 09:51 PM // 21:51   #15
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Quote:
Originally Posted by Death Goddess Frost
my main problem with guildwars is the pvp unbalance. when u go into pvp its allway mo/XX or XX/mo builds....doesnt that cut 2/3 of the stratagies out of the game? im sorry i love guildwars but the point of pvp is to give all skills balance and knowing that i HAVE TO HAVE A MONK BUILD to compete is very sad. for a game that is trying so hard to make things fair....and now i have to roleplay a monk build to have the skills i need for a lvl 20 pvp char....
I don't know what teams you've been using, but a properly built mesmer can mess up a monk badly. Fast.

I really don't wish to be mean, but the fact that monks seem overpowered might be more due to the fact that you're not bringing the necessary counters. I can try to put out a fire using paper, and cry that fire is overpowered.. but the truth is that I should've been using water, or oxygen deprivation methods instead.

And no, you don't need a monk build. You don't need a monk primary or a monk secondary. You need around two monks. That means you have 6/8 spots that don't need monk secondaries. That's 75% of the team freed for non-healer duties. Of course, it varies with the team build.. but in all, I don't see where you're coming from.

P.S.. If you mean arena.. Arena is random. It takes more luck than skill. So no, it doesn't count.
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Old Mar 25, 2005, 09:59 PM // 21:59   #16
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as for the complaints about laggage because of no monthly fee, i say MORONS!!! When I played FFXI there was laggage, and it got boring after only about a month. I have played WoW, and I have never seen a game that lags as much as that . Beta ran so smoothly on my computer, it did not lag at all. Also, the level cap makes the game alot more fun!!! It makes the game about skill, and so people who only play on weekends will not be considered terrible compared to wack people who play all the time. THe quests kept me intrested and expansions that come every few months keeps the game fresh and new. I am beyond psyched to be one of the people who are playing the best MMORPG ever
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Old Mar 25, 2005, 09:59 PM // 21:59   #17
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Well it all depends on the strategy of your guild fighting. I've heard rumors of a group consisting purely of mesmers and they are probably a mix bunch of IW mesmers and what not. I have no idea how their builds are, but I heard they kicked ass. (Rumor only) I have no facts nor proofs to back it up. I believe depending on your guild strategy you may be focused purely without a monk primary nor secondary.
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Old Mar 25, 2005, 10:22 PM // 22:22   #18
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even if a year from now GW shuts its doors after only one new chapter i will have gotten much more than my moneys worth in my opinion

hopefully 5 years from now it will be in places we cant imagine at the present
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Old Mar 25, 2005, 11:16 PM // 23:16   #19
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Quote:
Originally Posted by Kiwi
1) They think no monthly fee will cause problems, and it will be full of bugs and hackers.
-bugs will get fixed and hackers will be punished(if they managed to hack). ..we will find out when the game releases. You pay monthly fee, so that people can keep add contents(like new advanture and etc). basically same as getting expansions....but you are forced to get expansions. whereas guildwars, you have choices...not forced.
if all monthly fee goes for bug fix and punishing hackers, they dont need to add new content...which then at some point of time, you can "beat" the game.
why other mmorpg has endless story?...because people pay money, that is why.

Quote:
Originally Posted by kiwi
2) The first time they hear the level 20 cap, they freak out.
-i think in guildwars, gaining +1 in level is equivalent to gaining like +10 level in other games. For example having level 20 character in guildwars is same as having level 200 character in other mmorpg. People need to think of these with ratio...not large numbers. for example:
=your character has 5000 health. but you received 500 damage from high level opponent. you lose 1/10 of your health.(other mmorpg)
=in guildwars, you have 400 health. but you recieved 40 damage from other opponent. you lose same 1/10 of your health.
=magic applies same deal...hence you get lots of useless magics. if my level 500 healing can heal me with 250 health point...im not gonna carry and use level 1 healing magic, which will heal me for 10 health point.

Quote:
Originally Posted by Kiwi
3) They complain there will be lag because that everyone plays togethor.
-well...then the mmorpg they play must be laggy too since everyone plays together. so same deal. if they say their mmorpg doesnt lag...then they can not say guildwars is laggy either. like they have their own technology to reduce its lag, guildwars has its own unique technology to reduce its lag too.

Quote:
Originally Posted by Kiwi
4) They uh aren't willing to buy exspansions every 6~8 months, but then they will pay $15.00 a month for WoW.
-like an answer for 1), they are paying $15 per month for new expansion(for updated new content). we pay $xx(cost of expansion/release frequency) per month for new expansion. only difference is that we have choices....whereas they are forced.
-if i play other mmorpg, i would feel bad if i quit after like a year or 2. $180($360) for nothing.

Quote:
Originally Posted by Kiwi
5) They say there will be no PvE.?
-game genre is action "rpg".....no quests in rpg?

Quote:
Originally Posted by Kiwi
I know ArenaNet has a plan for solving this, but what is it?
-quality will prove itself. when high quality guildwars become very popular...people will look. high quality with innovative idea alway led game industries with success; and i know 200% that ArenaNet has all of them

Last edited by Kirbie; Mar 25, 2005 at 11:29 PM // 23:29..
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Old Mar 25, 2005, 11:46 PM // 23:46   #20
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My guess is that after a few months of Guild Wars being released and hearing about how wildly popular the game is, those same people who are ripping on it now will end up crawling to the game to see what all the buzz is about. And then they'll realize, "Holy crap!! I was flaming a game without even looking into what the game was actually about, and now I play it nonstop!! Isn't that ironic?"
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